Devlog #7 - Arcade Enemies
Based on survey feedback, I have decided to change out my current AI system and rehaul the enemies. Instead of acting as a squad, I have decided to make the switch to arcade-like enemies. Not only does this fit the feeling of the game, but it also makes for more fun gameplay.
Currently the enemies will pick a random player on spawn, walk over to the player and shoot from a distance. If you get closer, they will start to move away or orbit the player. This is a good starting point and prefect for the prototype.
Next, I added a shield to the player. Currently the shield is double the players health and it can be regenerated by avoiding damage for a couple of seconds. I aim to change this in the future, but this helps the player survive the waves for longer during the prototype. I also added some basic UI to display the health, shield and stamina of the player. .
Finally, I synced up the computer selected for the task.