Devlog #6 - Gameplay and Bug Fixes
I started off this week by fixing a bug that allowed players to shoot themselves while looking down. I simply added the player tag to be ignored if the rifle is not owned by a player. This should also stop players from being able to shoot each other. In the same day, I created a new custom task which is completed via a function. This is useful for the new DoorTimer script which is used on the vault door as a time lock. After the time runs out, the timer will complete the first available custom task in the objective.
During the week I decided to make various gameplay and quality of life changes. This includes:
- Sounds for opening and closing doors
- Visualisation of points for the hacking minigame
- The ability to quit the hacking minigame
- A keypad used to start the vault time lock
- Hacking computers can only be done when required by the objective system
- In-World UI for picking up loot
At the end of the week, I fixed various things such as the objective system UI and gun recoil. .