Devlog #1 - Getting Started

By Verity JenkinsOctober 5, 2025

For my Individual Project in university I have chosen to create a 2- 4 player co-op (or singleplayer) heisting game because of my love for the PAYDAY franchise and Crime Boss: Rockay City. I feel ready to take on such a big task because of my previous final year project in college being a successful ambitious game, The Legend of Potentia, as well as prototyping Netcode for Gameobjects over the summer break.

Game Screenshot

I won’t get into the game’s narrative now as it is in the early works, however I was aching to start prototyping to see how feasible this game would be. Over the course of a couple days I created two expandable features, Movement and Gunplay. The movement is determined from a MovementStats scriptable object, allowing me to test and create different types of movement with ease.

Much like the movement stats, gun stats are saved in a scriptable object. The gun class is abstract, holding functionality for reloading, attempting to shoot, and the fire rate. The shooting is handled in its own script, depending on the type of gun. This allows me to implement any type of gun, if I wish. For example, Rifles and Pistols will use a single ray, shotguns would use multiple rays and launchers would use projectiles.

Assets will primarily be sourced as I am not a strong artist, however using SYNTY assets I will be able to replicate them easier if I need to. I have a wide range of assets from the Synty Store due to collecting them whenever they are bundled on HumbleBundle.

I am excited to start this project, and hope for a steam release post university.