The Legend of Potentia is a souls-like I created for my final project in college. A couple weeks before the project started I got into playing fromsoftware games and decided to try and make one myself. In a world were the tyrant gods punish the beings of the land, one hero steps up to complete their trials and reverse the effects of Obscuritas Perpetua and end the eternal darkness.
Gladiator is inspired by the old school round based COD zombies. This was my first ever game, which I wish to "remaster" in the future. This small project fueled my love for Game Development, particuarly in game A.I
Solus was my first unity project at Kingston Univeritsy, created over three months. The game is inspired by the Little Nightmare's franchise. Lia woke up in a strange factory. She must sneak out undetected, and hope she can get back home.
Titans treasure is my first unreal project made in collaboration of two other people. We had four months to make a game in Unreal. We decided to go for a puzzle game so we can each showcase our skills how we want.
I am a C# programmer, experienced in the Unity Engine. I have 4+ years of knowdledge in PC development, with a focus on Gameplay and AI. I have an understanding in using Trello, Github and Jira
I love playing story and narrative driven games, fast paced coop gameplay, and the occasional re-run of Dark Souls